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SEGA SYSTEM 32 HARDWARE
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HARDWARE DESCRIPTION
Main CPU : NEC V60 @ 16.107950 MHz (32 bits RISC CPU)
Sound CPU : Z80 @ 8.053975 MHz
Sound chip : 2 x YM3438 @ 8.053975 MHz + Ricoh RF5c68 @ 12.5 MHz (8 Channel PCM chip remarked as Sega custom 315-*)
Max Colour's : 16384 (8bpp - 16 colour's per sprite)
Goes through a 16->512 indirection table, then selects which 512 color bank to take from 4096. This is used to do colour rotations (the red-yellow rotation of the lava sprites from Galaxy force for instance) without changing the color palette, also allows it to have sprites that rotate colors and sprites that don't on the same screen, and to get different levels of luminosity as well
Sprite Structure : Sprites follow each other in memory except when you stumble on a "go to "
Video resolution : 320 x 224
Board composition : Main board + Rom board
Board Features : 4 BG planes and technically infinite sprites of arbitrary size, BG planes can all be scaled and linescrolled, alpha blending, global RGB brightness control
System Pictures : Main Board - Comm Board
High Quality Pictures (very large) : Main board - Main board 2 - Rom Board
Component Codes:
315-5385 = system controller, timers, general "chipset" if you're into PC hardware
315-5386 = tilemap generator (backgrounds)
315-5387 = sprite generator
315-5388 = video mixer / color blender
315-5242 = video DAC
Emulators : Mame - Modeler


KNOWN SEGA SYSTEM 32 GAME LIST
Page 1
Air Rescue
Alien 3 The Gun
Arabian Fight
Burning Rival
Dark Edge
Dragon Ball Z V.R.V.S.
F1 Exhaust Note
F1 Super Lap
Golden Axe : The Revenge of Death Adder
Holosseum
Page 2
Jurassic Park
Looney Tunes : By A Hare
Rad Mobile / Gale Racer
Rad Mobile R360
Rad Rally
Segasonic The Hedgehog
Slipstream
Soreike Kokorogy 2
Spiderman
Super Visual Football / Super Visual Soccer / The J.League 1994

Pages:   1   2  

Air Rescue
1991
Air Rescue Air Rescue
Notes : This game is the spiritual follow up to Choplifter on System 2 hardware in all but its name. Fly in shooting the bad guys and rescuing the POW's, came in a twin cabinet so you could fly against a friend.
Flyers : Normal Flyer
Magazine reviews : SU Jun '92
Prequels : Choplifter (1985) - Choplifter (1985)
 

Alien 3 The Gun
1993
Alien 3 The Gun
Alien 3 The Gun Alien 3 The Gun
Notes : One of the first decent movie licensed games from Sega.
Unfortunately the first game from Sega to feature the arm numbing-pins and needles inducing-really annoying after 1 minute-huge vibrating guns.
Flyers : Normal Flyer
 

Arabian Fight
1992
Arabian Fight Arabian Fight
Notes : The only thing that makes this very average beat-em-up stand out is the way it abuses the hardware's zooming function, the characters get larger the closer they get to you and even fly at the screen sometimes.
Flyers : Normal Flyer
Magazine reviews : SU Jul '92
 

Burning Rival
1992
Burning Rival Burning Rival
Notes : A terrible Vs. fighter, really.
Cabinets : Marquee
 

Dark Edge
1993
Dark Edge Dark Edge
Dark Edge Dark Edge
Notes : Sega's first attempt at a "3D" fighting game, although in 2D the characters could move in and out of the screen in an attempt to provide more freedom of movement. Of course, this style of game was ditched by Sega as soon as Virtua Fighter came out a month later and proved to be both hugely successful and popular.
Flyers : Normal Flyer - Other Flyer
 

Dragon Ball Z V.R.V.S.
Sega / Banpresto - 1994
Dragon Ball Z V.R.V.S. Dragon Ball Z V.R.V.S.
Notes : Licensed from the incredibly popular Japanese Dragonball cartoons, this strange into the screen fighting game was never released outside of Japan.
The deluxe cabinet was one of the first ever games to feature motion sensors, so you could use your arms and legs to play the game.
Other Images : Instructions (jp) - Full Instructions (large) - Motion Sensor Cabinet
 

F1 Exhaust Note
1991
F1 Exhaust Note
F1 Exhaust Note F1 Exhaust Note
Notes : Unlicensed Formula 1 racing game featuring incredibly sensitive steering and blatant copies of all the current F1 cars. Only available in a twin cabinet which used paddles behind the steering wheel to change gears and had speakers in the headrest to provide loud pseudo surround sound (this was fine as the sound and music were great)
It used 2 System32 boards with a network card to link them together, the master board had a red car and the slave board had a blue car.
This was the first ever game to use both monitors of a twin cabinet to display an extra wide screen attract mode. If one of the boards didn't work then it would not play the attract/intro but would carry on working on one side.
Flyers : Normal Flyer
Cabinets : Twin (Other)
Magazine reviews : SU Mar '92
Prequels : Monaco GP (1979) - Pro Monaco GP (1980) - Super Monaco GP (1989) - Super Monaco Grand Prix (1990)
Sequel : F1 Super Lap (1993)
 

F1 Super Lap
1993
F1 Super Lap
F1 Super Lap F1 Super Lap
Notes : Follow up to F1 Exhaust Note and used the same cabinet with the addition of a "overtake" button (essentially a limited fuel turbo boost). This time Sega paid for the official FIA license so they could use all of the official names, cars and track side livery.
Again this was only available in a twin cabinet, but unlike F1 Super Lap if one of the boards died it would stop working.
Flyers : Normal Flyer
Cabinets : Marquee
PCB : Main Board - Comm's Board
Prequels : Monaco GP (1979) - Pro Monaco GP (1980) - Super Monaco GP (1989) - Super Monaco Grand Prix (1990) - F1 Exhaust Note (1991)
 

Golden Axe : The Revenge of Death Adder
1992
Golden Axe : The Revenge of Death Adder Golden Axe : The Revenge of Death Adder
Notes : Follow up to Golden Axe. This time you could play with 4 players and there were more things to do, more objects to pick up and more interesting things to ride on, and some refreshingly different characters to play, including a little man sitting on a giant and a female centaur.
Flyers : Normal Flyer
Cabinets : Cabinet - Marquee
Prequels : Golden Axe (1989) - Golden Axe (1989)
Other versions : Golden Axe II (1991,Sega Mega-Tech) - Golden Axe II (1991,Sega Mega-Tech)
Sequel : Golden Axe : The Duel (1994)
 

Holosseum
1992
Holosseum
Holosseum Holosseum
Notes : This game attempted to simulate a holographic display by bouncing the image off of a specially curved mirror that made the graphics seem like they were standing in the middle of a flat plate.
This game was a hastily produced conversion kit for the only other game to use this cabinet, the laserdisk Time Traveler, as the laserdisk player in that turned out to be very unreliable.
Cabinets : Control Panel - Marquee
Magazine reviews : C+VG Oct '91
 
Pages:   1   2  

 

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