Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz?, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Z80 (Encrypted Kabuki Model)
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
Main RAM: 2/4/8 Megabytes depending on game.
Video RAM: 2/4/8 Megabytes depending on game.
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
Emulators : ZiNc - MAME
This hardware is based on Sony PlayStation |