| Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz?, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec.
 OS ROM : 512 Kilobytes
 Sound CPU : Z80 (Encrypted Kabuki Model)
 Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
 Main RAM: 2/4/8 Megabytes depending on game.
 Video RAM: 2/4/8 Megabytes depending on game.
 Sound RAM : 512 Kilobytes
 Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
 Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
 Resolution : 256x224 - 740x480
 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
 Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
 Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
 
 Emulators : ZiNc - MAME
 
 This hardware is based on Sony PlayStation
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