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ATARI SYSTEM 1 HARDWARE
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HARDWARE DESCRIPTION
Main PCB : A043096 SYS I LSI MAIN
Main CPU : Motorola MC68010L8 [DIP] @ 7.159090 MHz
Sound CPU : MOS Technology M6502 @ 1.789772 MHz
Sound Chips : Yamaha YM2151 @ 3.579545 MHz, 2 x Pokey @ 1.789772 MHz, TMS5220 @ 625 KHz
Main Rom : 136032
Protection Chip : Slapstic 137412-1** - Slapstic F.A.Q.
Video Resolution : 336 x 240
Colours : 256 colours from a palette of 1024
Board composition : A Main Board and a Game Cartridge PCB. The original System 1 main boards and cartridges used a large number of 7400 series TTL chips, these early boards were later replaced by the functionally identical "System 1 LSI Main" and "LSI Cartridge" boards, which used LSI ASICs (for reduced manufacturing costs).
Cartridge board : Contained the game ROMs, graphics shift registers, Slapstic copy protection chip, Yamaha YM2151 FM sound generator, a POKEY and (for some games) a TI TMS5220 LPC speech synthesis chip.
Pinouts : Atari System 1 Pinouts
Manuals : Atari System 1 Manual
PCB : Original TTL PCB Version

Emulators : MAME


KNOWN ATARI SYSTEM 1 GAME LIST
Asteroids
Indiana Jones And The Temple Of Doom
Marble Madness
Peter Pack Rat
Relief Pitcher
Road Blasters
Road Runner


Asteroids
198? (Prototype)
No images available
Notes : A prototype, if I were to take an educated guess I would say this ended up being Blasteroids.
Prequels : Asteroids (1979) - Asteroids Deluxe (1980)
Sequels : Blasteroids (1987) - Blasteroids (With Heads) (1987)
 

Indiana Jones And The Temple Of Doom
Lucasfilm / Atari - 1985
Slapstic Unique Chip Number : 137412-105
Players : 2
Control : 8-way joystick
Buttons : 1
Indiana Jones And The Temple Of Doom
Indiana Jones And The Temple Of Doom
Indiana Jones And The Temple Of Doom Indiana Jones And The Temple Of Doom
Indiana Jones And The Temple Of Doom Indiana Jones And The Temple Of Doom
Indiana Jones And The Temple Of Doom
Manuals : Game Manual
Flyers (external link) : Flyer 1 (@ flyerfever.com) - Flyer 2 (@ flyerfever.com)
Magazine Reviews (external link) : C+VG Dec '85
Gameplay : The first stage involves rescuing the slave children from their cages, followed by a minecart chase, then stealing a shankara stone from the sacrifice room, once this is done 3 times the game either ends (on Easy) or you have a rope bridge stage where you have to defeat Mola Ram (on Medium & Hard).
Game Trivia : The first Atari System I game with speech.
Cheats / Easter Eggs : At the difficulty select screen, whip all the hanging skeletons and both snakes to receive a 5,000 point 'Completion Bonus'. Whipping all the gas cannisters in the mines stage gives a 'Pyro Bonus' and whipping every bone pile and snake in the altar stage also gives a bonus. On levels which have pits of molten lava, whipping enemy guards until they fall in the lava will earn additional bonus points.
On the cage stage, instead of clambering down short ladders, it is quicker to fall to the lower level. Also, you can reach across a gap to whip certain cages instead of following paths and ladders to them.
At the end of the bridge stage, whipping Willie lasso's her and brings her in for a kiss, giving you bonus points, while Short Round says "Knock it off!"
Game Credits
Directed by : Peter Lipson
Produced by : Mike Hally
Location Supv. : Rob Rove
Voice Coach : Earl Vickers
Music / Audio effects : Hal Canon, Dennis Harper
Costumes & special effects : Susan G. McBride, Alan Murphy, Will Noble
Set designer : Dave Ralston
 

Marble Madness
1984
Slapstic Unique Chip Number : 137412-103
Trackball Decoder : Used only on Marble Madness, some System 1 boards apparently may not have this.
Players : 2
Control : Trackball
Marble Madness
Marble Madness
Marble Madness Marble Madness
Marble Madness
Manuals : Game Manual
Flyers (external link) : Flyer (@ flyerfever.com)
Magazine Reviews (external link) : C+VG Mar '85
Gameplay : Use the trackball to steer your marble to the end of 6 increasingly difficult maze like courses before your time runs out.
Game Trivia : Marble Madness was the first game to feature true stereo sound.
The first game on System 1, designed by a 17 year old Mark Cerny who took the concept to Atari as part of a public competition they were running, landing himself a job with them in the process.
The original design brief called for the trackball to be motorized and synchronize its spin with that of the marble, to simulate inertia.
Although the game initially did well, operators quickly upgraded the machine as once mastered it could be finished in under 5 minutes due to the limited courses, with regular players growing bored of it.
Cheats / Easter Eggs : Flipping the test switch while pressing either start button adds 99 seconds to the counter for each flip of the test switch (and can crash the game).
Game Credits
Designed / Graphics by : Mark Cerny
Programmed by : Bob Flanagan
Sound by : Hal Canon, Brad Fuller
Sequel : Marble Madness 2 / Marble Man (1991)
 

Peter Pack Rat
1984
Slapstic Unique Chip Number : 137412-107
Players : 2
Control : 8-way joystick
Buttons : 2
Peter Pack Rat
Peter Pack Rat
Peter Pack Rat Peter Pack Rat
Peter Pack Rat
Manuals : Game Manual
Flyers (external link) : Flyer (@ flyerfever.com)
Magazine Reviews (external link) : C+VG Nov '85
Gameplay : A platform game where the object is to collect items to take back to your nest, the 3 levels are a junkyard, a sewer and a tree. Some items can be thrown to stun attacking animals which can then be ridden around for a short period of time.
Game Trivia : 500 Peter Pack Rat dedicated cabinets were produced, with Atari selling a larger number of System 1 conversion kits.
Not all outlines for the objects you must collect match the collected object, potentially some of the objects were deemed inappropriate and changed late in development, these include what looks like cigarettes, a lighter and a stop sign.
Game Credits
Designed and programmed by : Peter Thompson
Art and animation by : Debbie Hayes
Sound by : Mike Fuller
 

Relief Pitcher
198? (Prototype)
No images available
Notes : A prototype of Relief Pitcher for the Atari System 1 board, some prototype boards are rumored to exist but are not thought to have made it to official production.
 

Road Blasters
1987
Slapstic Unique Chip Number : 137412-110
PCB : A043969 SYSTEM I LSI CART 4
ROM : 136048
Other Chips : 8713, 137415-101 [28pin DIP, B5/D5/F5/H5]
Players : 1
Control : Steering Wheel (Rotary Dial), Accelerator Pedal
Buttons : 3
Road Blasters
Road Blasters Road Blasters
Road Blasters Road Blasters
Road Blasters
Manuals : Game Manual
Flyers (external link) : Flyer (@ flyerfever.com)
Magazine Reviews (external link) : YS Aug '87 - YS Sep '87
Gameplay : A futuristic driving game in which the player must shoot other vehicles, roadside objects and collect fuel globes to top up their ever-diminishing fuel supply. Power-ups are dropped from above by drones, these include a machine gun, turbo and nuke. Collisions cause your car to explode with a loss of even more fuel.
Game Trivia : There is digitized speech, effects and music throughout the game.
The developement name of Road Blasters was 'Future Vette'.
Cheats / Easter Eggs : If you crash into a roadside turret you get 8-10x the current value of a turret, with a score multiplier of x10 this can be up to 20,000 points. Early on, keep your score multiplier high (by being accurate and hitting with every bullet) and always crash into at least two every stage (after a while it gets increasingly difficult to crash into two turrets every stage and still finish within the time limit).
On stage 50 accuracy no longer matters so you can fire as much as you want.
Game Credits
Lead programmer : Bonnie Smithson
Animator : Mark Stephen Pierce
Tech and Gameplay : Dave Wiebenson
Sounds : Brad Fuller
Programmer : Robert Weatherby
 

Road Runner
1985
Slapstic Unique Chip Number : 137412-108
PCB : A043466 SYSTEM I LSI CART 3
ROM : 136040
Other Chips : 8551, 137415-101 [28pin DIP, B5/D5/F5/H5]
Control : Analogue Stick
Buttons : 1
Road Runner
Road Runner
Road Runner Road Runner
Road Runner
Manuals : Game Manual
Flyers (external link) : Flyer (@ flyerfever.com)
Gameplay : A sidescrolling chase game, you play as road runner trying to escape from Wile E. Coyote, eating birdseed to keep your energy up and avoiding traps (and leading Wile E. Coyote into them).
Game Trivia : Very few dedicated cabinets were sold, with the vast majority being System 1 conversion kits.
The game used a fully analogue joystick for a much finer control of Road Runner.
Prototypes : 2 Prototypes are thought to have existed before the game was finally released on System 1 hardware...
1st Prototype : (From Jet-X) Road Runner was originally developed as a laserdisc game and was far along in development, and a laserdisc for the game does in fact exist. But after the problems exhibited by Firefox with the reliability of laserdisc players it was abandoned and remade as a raster game instead, I know Dave Ralston was associated with this title.
2nd Prototype : This used Return of the Jedi's hardware, and was Ed Logg's original "Road Runner" coin-op, which ended up being remade for System 1 hardware.
Cheats / Easter Eggs : Don't get so far ahead that you lose Wile E. Coyote from view as he'll return much faster.
In later levels, invisible paint buckets will appear, you need to get to them and paint yourself and lose him before Wile E. Coyote uses it himself.
When Wile E. Coyote is in a helicopter and dropping dynamite, keep running and moving diagonally (being watchful for land mines).
Game Credits
Producer : Norm Avellar, Greg Rivera
Director : Mike Hally
Backgrounds : Sam Comstock, Mark West
Animation : Susan G. McBride, Hal Canon, Earl Vickers
Location Tech : Rob Rowe
Support : Jack Aknin, Mike Albaugh, Brad Fuller, Pat McCarthy, Rich Moore, Don Paauw
 

 

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