Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Namco C76 (Mitsubishi M37702)
Sound chip : Namco C352
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Notes : All roms are surface mounted Intel flash roms, with all the roms on the mainboard apart from the graphics roms which are on a seperate rom board.
The boards are therefore unique to each game and you cannot swap roms from one to another. PCB Pictures : Main Board - CPU - Rom Board (note, all the roms are surface mounted) Emulators : ZiNc - MAME
This hardware is based on Sony PlayStation |