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        | HARDWARE DESCRIPTION |  | Main CPU : MC68000 @ 12MHz Sound CPU : Z80 @ 4MHz
 Sound chip : YM2610
 Tilemap Generator : TC0100SCN
 Video resoution : 320x224
 
 Hardware Features : The main board supports three 64x64 tiled scrolling background planes of 8x8 tiles, and a powerful sprite engine capable of handling all the video chores by itself (used in e.g. Super Space Invaders). The front tilemap has characters which are generated in RAM for maximum versatility (fading effects etc.).
 The boards can have additional gfx chip e.g. for a zooming/rotating tilemap, or additional tilemap planes, see individual games for descriptions of each one.
 Emulators : MAME
 
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	| Cameltry 1989
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		| Expansion Board : Uses 2 x TC0280GRD graphic chips which provide both sprite rotation and sprite zooming 
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	| Dead Connection 1992
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		| Expansion Board : Uses a TC0480SCP graphic chip which provides four graphic layers with sprite zooming capabilities 
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	 | Flyers : Normal Flyer |  | Magazine reviews : C+VG Oct '92 - SU Oct '92 |  
 
 
	| Don Doko Don 1989
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		| Expansion Board : Uses 2 x TC0280GRD graphic chips which provide both sprite rotation and sprite zooming 
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	 | Flyers : Normal Flyer |  
 
 
	| Drift Out / Drive Out Visco - 1991
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		| Expansion Board : Uses a TC0430GRW graphic chip which provides both sprite rotation and sprite zooming 
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	 | Magazine reviews : SU Jan '92 |  
 
 
	| Euro Champ '92 1992
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		| Expansion Board : Uses a TC0480SCP graphic chip which provides four graphic layers with sprite zooming capabilities 
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	 | Flyers : US Flyer - UK Flyer |  
 
 
 
 
	| Metal Black 1991
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		| Expansion Board : Uses a TC0480SCP graphic chip which provides four graphic layers with sprite zooming capabilities 
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	 | Flyers : Normal Flyer |  
 
 
	| Pu.Li.Ru.La 1991
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		| Expansion Board : Uses a TC0430GRW graphic chip which provides both sprite rotation and sprite zooming 
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	 | Notes : Worthy of a mention for being THE oddest game ever made, try it and you`ll see what I mean, it's that strange... |  
 
 
 
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