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TAITO 68020 BASED HARDWARE
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HARDWARE DESCRIPTION
CPU : 68020
Hardware : Various Configurations
Emulators : MAME


KNOWN TAITO 68020 BASED GAME LIST
Chase Bombers
Galactic Storm
Ground Effects / Super Ground Effects
Gun Buster
Super Chase
Under Fire


Chase Bombers
1994
CPU : 68020
Sound CPU : 68000
Sound Chip : Ensoniq ES5505 @ 16MHz
Custom Tilemap Chip : TC0480SCP
Custom Chips :
TC0470LIN - ?
TC0510NIO - known input chip
TC0570SPC - must be the object chip (next to spritemap and OBJ roms)
TC0590PIV - Piv tilemaps
TC0620SCC - lightgun ??? pivot port ???
TC0650FDA - palette ? (Slapshot and F3 games also have one)
Notes : Chase Bombers and Under Fire combines the sprite system used in Taito Z games with the TC0480SCP tilemap chip plus some features from the Taito F3 system. It has an extra tilemap chip which is a dead ringer for the TC0100SCN.. Why did Taito give it a different name in this incarnation?
Chase Bombers Chase Bombers
Chase Bombers Chase Bombers Chase Bombers
Chase Bombers Chase Bombers Chase Bombers
Flyers : Chase Bombers Flyer
 

Galactic Storm
1992
CPU : 68EC020 68000 (OSC1:32MHz, OSC2:20MHz)
SOUND : Ensoniq 5701,5510,5505 (OSC1:16MHz, OSC2:30.47618MHz)
Custom Tilemap Chip : TC0480SCP
Custom Chips : TC0100SCN, TC0510NIO, TC0580PIV x2, TC0110PCR, TC0470LIN x2, TC0570SPC, TC0610, ADC0809CCN
Notes : Uses an enhanced sprite system from the one in normal Taito Z games.
Galactic Storm Galactic Storm
Flyers : Galactic Storm Flyer
 

Ground Effects / Super Ground Effects
1993
CPU : 68EC020 @ 25Mhz, 68000 @ 16Mhz
SOUND : Ensoniq SUPER GLU, Ensoniq ESP-R6
OSC. : 40.000MHz 16.000MHz 30.47618MHz
Custom Tilemap Chip : TC0480SCP
Custom Chips : TC0480SCP, TC0570SPC, TC0470LIN, TC0580PIV,TC0650FCA, TC0510NIO,TC511664.
Notes : Modified Taito Z hardware.
Ground Effects / Super Ground Effects Ground Effects / Super Ground Effects
Ground Effects / Super Ground Effects Ground Effects / Super Ground Effects
Notes : Super Ground Effects is just a DIP switch change and is the name for the large formula 1 cabinet version.
Flyers : Super Ground Effects Flyer - Normal Flyer
PCB : Picture (large)
 

Gun Buster
1992
CPU : 68EC020 68000
SOUND : Ensoniq ES5510, Ensoniq ES5505
OSC. : 40.000MHz 16.000MHz 30.47618MHz
Custom Tilemap Chip : TC0480SCP
Custom Chips : TC0470LIN, TC0570SPC, TC0260DAR, TC0510NIO.
Notes : Gunbuster uses a slightly enhanced sprite system from the one in normal Taito Z games.
Gun Buster Gun Buster
Flyers : Normal Flyer
 

Super Chase
1993
CPU : 68020, 68000
Sound CPU : 68000
Sound Chips : Ensoniq ES5510, Ensoniq ES5505, MB8421 (x2), MB87078
Custom Tilemap Chip : TC0480SCP
Custom Chips : TC0570SPC, TC0470LIN, TC0510NIO, TC0650FDA, ADC0809CCN
Osc. : X2=26.686MHz, X1=40MHz, X3=32MHz
Super Chase Super Chase
Flyers : Normal Flyer - Other Flyer
 

Under Fire
1993
CPU : 68020
Sound CPU : 68000
Sound Chip : Ensoniq ES5505 @ 16MHz
Custom Tilemap Chip : TC0480SCP
Custom Chips :
TC0470LIN - ?
TC0510NIO - known input chip
TC0570SPC - must be the object chip (next to spritemap and OBJ roms)
TC0590PIV - Piv tilemaps
TC0620SCC - lightgun ??? pivot port ???
TC0650FDA - palette ? (Slapshot and F3 games also have one)
Notes : Chase Bombers and Under Fire combines the sprite system used in Taito Z games with the TC0480SCP tilemap chip plus some features from the Taito F3 system. It has an extra tilemap chip which is a dead ringer for the TC0100SCN.. Why did Taito give it a different name in this incarnation?
Under Fire Under Fire
Flyers : Normal Flyer
 

 

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