tr tl
s16logo
tr tr
con_v
tr tr tr tl
con_h
TAITO 68020 BASED HARDWARE
[ BACK TO MAIN PAGE ] - [ TAITO HARDWARE PAGE ]
 
HARDWARE DESCRIPTION
CPU : 68020
Hardware : Various Configurations
Emulators : MAME


KNOWN TAITO 68020 BASED GAME LIST
Chase Bombers
Galactic Storm
Ground Effects / Super Ground Effects
Gun Buster
Super Chase
Under Fire


Chase Bombers
1994
CPU : 68020
Sound CPU : 68000
Sound Chip : Ensoniq ES5505 @ 16MHz
Custom Tilemap Chip : TC0480SCP
Custom Chips :
TC0470LIN - ?
TC0510NIO - known input chip
TC0570SPC - must be the object chip (next to spritemap and OBJ roms)
TC0590PIV - Piv tilemaps
TC0620SCC - lightgun ??? pivot port ???
TC0650FDA - palette ? (Slapshot and F3 games also have one)
Notes : Chase Bombers and Under Fire combines the sprite system used in Taito Z games with the TC0480SCP tilemap chip plus some features from the Taito F3 system. It has an extra tilemap chip which is a dead ringer for the TC0100SCN.. Why did Taito give it a different name in this incarnation?
Chase Bombers Chase Bombers
Chase Bombers Chase Bombers Chase Bombers
Chase Bombers Chase Bombers Chase Bombers
Flyers : Chase Bombers Flyer
 

Galactic Storm
1992
CPU : 68EC020 68000 (OSC1:32MHz, OSC2:20MHz)
SOUND : Ensoniq 5701,5510,5505 (OSC1:16MHz, OSC2:30.47618MHz)
Custom Tilemap Chip : TC0480SCP
Custom Chips : TC0100SCN, TC0510NIO, TC0580PIV x2, TC0110PCR, TC0470LIN x2, TC0570SPC, TC0610, ADC0809CCN
Notes : Uses an enhanced sprite system from the one in normal Taito Z games.
Galactic Storm Galactic Storm
Flyers : Galactic Storm Flyer
 

Ground Effects / Super Ground Effects
1993
CPU : 68EC020 @ 25Mhz, 68000 @ 16Mhz
SOUND : Ensoniq SUPER GLU, Ensoniq ESP-R6
OSC. : 40.000MHz 16.000MHz 30.47618MHz
Custom Tilemap Chip : TC0480SCP
Custom Chips : TC0480SCP, TC0570SPC, TC0470LIN, TC0580PIV,TC0650FCA, TC0510NIO,TC511664.
Notes : Modified Taito Z hardware.
Ground Effects / Super Ground Effects Ground Effects / Super Ground Effects
Ground Effects / Super Ground Effects Ground Effects / Super Ground Effects
Notes : Super Ground Effects is just a DIP switch change and is the name for the large formula 1 cabinet version.
Flyers : Super Ground Effects Flyer - Normal Flyer
PCB : Picture (large)
 

Gun Buster
1992
CPU : 68EC020 68000
SOUND : Ensoniq ES5510, Ensoniq ES5505
OSC. : 40.000MHz 16.000MHz 30.47618MHz
Custom Tilemap Chip : TC0480SCP
Custom Chips : TC0470LIN, TC0570SPC, TC0260DAR, TC0510NIO.
Notes : Gunbuster uses a slightly enhanced sprite system from the one in normal Taito Z games.
Gun Buster Gun Buster
Flyers : Normal Flyer
 

Super Chase
1993
CPU : 68020, 68000
Sound CPU : 68000
Sound Chips : Ensoniq ES5510, Ensoniq ES5505, MB8421 (x2), MB87078
Custom Tilemap Chip : TC0480SCP
Custom Chips : TC0570SPC, TC0470LIN, TC0510NIO, TC0650FDA, ADC0809CCN
Osc. : X2=26.686MHz, X1=40MHz, X3=32MHz
Super Chase Super Chase
Flyers : Normal Flyer - Other Flyer
 

Under Fire
1993
CPU : 68020
Sound CPU : 68000
Sound Chip : Ensoniq ES5505 @ 16MHz
Custom Tilemap Chip : TC0480SCP
Custom Chips :
TC0470LIN - ?
TC0510NIO - known input chip
TC0570SPC - must be the object chip (next to spritemap and OBJ roms)
TC0590PIV - Piv tilemaps
TC0620SCC - lightgun ??? pivot port ???
TC0650FDA - palette ? (Slapshot and F3 games also have one)
Notes : Chase Bombers and Under Fire combines the sprite system used in Taito Z games with the TC0480SCP tilemap chip plus some features from the Taito F3 system. It has an extra tilemap chip which is a dead ringer for the TC0100SCN.. Why did Taito give it a different name in this incarnation?
Under Fire Under Fire
Flyers : Normal Flyer
 

 

All content is © 1999-2014 Toby Broyad, all rights reserved.
All names and images used are trademarked by their respective trademark holders.
System16 takes no responsibility for the content of any linked websites.

bl br bl br