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JAMMA

SOLDER
PART
GND
A
1
GND
GND
B
2
GND
+5 V
C
3
+5 V
+5 V
D
4
+5 V
-5 V
E
5
-5 V
+12 V
F
6
+12 V
KEY
H
7
KEY
COUNTER 2
J
8
COUNTER 1
LOCK OUT 2
K
9
LOCK OUT 1
SPEAKER -
L
10
SPEAKER +
-
M
11
-
VIDEO GREEN
N
12
VIDEO RED
VIDEO SYNC
P
13
VIDEO BLUE
SERVICE SW.
R
14
VIDEO GND
TILT SW.
S
15
TEST SW.
COIN SW. 2
T
16
COIN SW. 1
START 2
U
17
START 1
P2 UP
V
18
UP
P2 DOWN
W
19
P1 DOWN
P2 LEFT
X
20
P1 LEFT
P2 RIGHT
Y
21
P1 RIGHT
P2 BUTTON 1
Z
22
P1 BUTTON 1
P2 BUTTON 2
a
23
P1 BUTTON 2
P2 BUTTON 3
b
24
P1 BUTTON 3
-
c
25
-
-
d
26
-
GND
e
27
GND
GND
f
28
GND
SYSTEM 16/24

SOLDER
PART
GND
A
1
GND
GND
B
2
GND
+5 V
C
3
+5 V
+5 V
D
4
+5 V
+12 V
E
5
+12 V
COUNTER 2
F
6
COUNTER 1
-
H
7
-
P2 BUTTON 3
J
8
P1 BUTTON 3
P2 BUTTON 2
K
9
P1 BUTTON 2
P2 BUTTON 1
L
10
P1 BUTTON 1
-
M
11
-
P2 DOWN
N
12
P1 DOWN
P2 UP
P
13
P1 UP
P2 RIGHT
R
14
P1 RIGHT
P2 LEFT
S
15
P1 LEFT
-
T
16
-
-
U
17
-
-
V
18
-
-
-
START 1
X
20
COIN SW. 1
START 2
Y
21
COIN SW. 2
-
Z
22
TEST SW.
-
a
23
SERVICE SW.
SPEAKER -
b
24
SPEAKER +
VIDEO GREEN
c
25
VIDEO RED
VIDEO SYNC
d
26
VIDEO BLUE
GND
e
27
GND
GND
f
28
GND
NEO-GEO

SOLDER
PART
GND
A
1
GND
GND
B
2
GND
+5 V
C
3
+5 V
+5 V
D
4
+5 V
-
E
5
-
+12 V
F
6
+12 V
KEY
H
7
KEY
COUNTER 2
J
8
COUNTER 1
LOCK OUT 2
K
9
LOCK OUT 1
SPEAKER LEFT
L
10
SPEAKER RIGHT
TEST SW.
M
11
AUDIO + (MONO)
VIDEO GREEN
N
12
VIDEO RED
VIDEO SYNC
P
13
VIDEO BLUE
SERVICE SW.
R
14
VIDEO GND
COIN SW. 4
S
15
COIN SW. 3
COIN SW. 2
T
16
COIN SW. 1
START 2
U
17
START 1
P2 UP
V
18
UP
P2 DOWN
W
19
P1 DOWN
P2 LEFT
X
20
P1 LEFT
P2 RIGHT
Y
21
P1 RIGHT
P2 BUTTON A
Z
22
P1 BUTTON A
P2 BUTTON B
a
23
P1 BUTTON B
P2 BUTTON C
b
24
P1 BUTTON C
P2 BUTTON D
c
25
P1 BUTTON D
SELECT DOWN
d
26
SELECT UP
GND
e
27
GND
GND
f
28
GND



CAPCOM CPS II / III OPTION CONNECTOR

In addition to the standard JAMMA connector on the board, there is an additional connector to enable the extra controls Capcom used in most of their CPS II and III games.
Pins 7 to 28 are programmable and configurable to anything as games require, this includes coin inputs, coin lockouts, joysticks and buttons.
Listed below are the 2 most common usages; 2 player fighting games and 4 player games.
Always check your manual first before wiring up your option connector.

CPS II / III
KICK HARNESS

(Marvel Vs Capcom)
TOP
BOTTOM
-
1
2
-
-
3
4
-
-
5
6
-
-
7
8
-
P2 HEAVY KICK
9
10
-
-
11
12
-
-
13
14
-
P1 HEAVY KICK
15
16
-
P1 MEDIUM KICK
17
18
-
P1 LIGHT KICK
19
20
-
P2 LIGHT KICK
21
22
-
P2 MEDIUM KICK
23
24
-
-
25
26
-
-
27
28
-
VOLUME UP
29
30
VOLUME DOWN
VOLUME GND
31
32
-
P2 KICK GND
33
34
P1 KICK GND
CPS II / III
4 PLAYER HARNESS
(D&D Tower Of Doom)
TOP
BOTTOM
GND
1
2
GND
-
3
4
-
+12V
5
6
-+12V
3P LOCK OUT
7
8
4P LOCK OUT
3P COIN
9
10
4P COIN
3P START
11
12
4P START
3P UP
13
14
4P UP
3P DOWN
15
16
4P DOWN
3P LEFT
17
18
4P LEFT
3P RIGHT
19
20
4P RIGHT
3P BUTTON 1
21
22
4P BUTTON 1
3P BUTTON 2
23
24
4P BUTTON 2
3P BUTTON 3
25
26
4P BUTTON 3
3P BUTTON 4
27
28
4P BUTTON 4
-
29
30
-
-
31
32
-
GND
33
34
GND

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