|Hardware Notes : Playstation based but not system 573.
Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : 68000
Sound Chip : RF5c400
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Display notes : Display is composite TV so can use unlimited colors, but system uses CLUT due to overlay graphics only use 16k colors for background animation and 256 colours for flames and demo.
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Storage Media : Combination of CD's, DVD's, Roms and Harddrive with a small ROM cartridge for protection.
JVC DVD player : DVD background movies.
Toshiba PD chip : Security chip.
SCSI CD-Rom drive : Program core and ingame graphics.
IDE Hard Drive : Audio.
Conversion Notes : All games can be converted to latest versions.
Upgrade kits consist of 2 CD's, Security Chip, DVD, Hard-Drive, Manual and all associated stickers.
PCB : Case - Main - SPU - Sub 2
This hardware is based on Sony PlayStation