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TAITO UNIQUE HARDWARE
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2 Minute Drill
1993 |
Main CPU: 68000
Sound: Yamaha YM2610B
Taito custom ICs: TC0400YSC, TC0260DAR, TC0630FDP, TC0510NI0
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Notes : An American football game with a video screen.
| PCB : PCB Picture |
Ashita no Joe
Taito / Wave - 1990 |
Main CPU : 68000 @ 8 MHz, Z80 @ 4 MHz
Sound Chips : YM2203 @ 3MHz, MSM5205 @ 384 KHz
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PCB : Picture |
Ben Bero Beh
1984 |
CPU : 6809
Sound CPU : Z80A
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Colony 7
1981 |
CPU : M6809 @ 1MHz
Sound CPU : M6809 @ 0.87MHz
Notes : Very similar to Williams Defender hardware.
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Flyers : Normal Flyer |
Panic Road
Taito / Seibu Kaihatsu - 1986 |
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CPU : Sony CXQ70116D-8 (v20) Sound CPU : Toshiba T5182 (Z80 with ROM and RAM) Sound Chip : YM2151
| Notes : Panic Road seems to have been made by Taito, and although it uses some Seibu parts and their name appears in the gfx rom, Seibu seem to have had little to do with it
| PCB : Picture
| Flyers : Normal Flyer |
Phoenix
1980 |
CPU : 8085A @ 2.75Mhz
Sound : TMS36XX, Custom Chip
Res : 248 x 208
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Flyers : Normal Flyer |
Power Blade
Taito (Nintendo of America License) - 1991 |
This games runs on
's
Nintendo Playchoice 10
hardware |
Hardware : G-Board Hardware
CPU : Z80 @ 4 MHz, N2A03 @ 1.789772 MHz
Sound : Nintendo custom, DAC.
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Notes : The story, images, characters and just about everything is a direct rip-off of Terminator 2, its a miracle they didnt get sued off of the planet ;) |
Sandlot Baseball / Kusayakyuu
1985 |
CPU: Z80 @ 2.34 MHz
Sound: Z80 @ 2.34 MHz, 2x AY-3-8910 @ 1.152 MHz, DAC
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Trampoline
1978 |
CPU : 6502
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Notes : This was a cocktail machine, also known as Trapeze by Exidy.
| Flyers : Normal Flyer |
Wyvern F-0
1985 |
Hardware: 4 PCBs;
CPU board: Z80, ROM and RAM, 68705P5 MCU (protected)
Sound board: Z80, 2 x YM2149, OKI M5232
OBJ board: ROMs and RAM
Video board: ROMs and RAM, 4 x Fujitsu MB112S146, sprites are 32x32 and use 4 8x8 tiles with a look-up table in RAM holding the actual tile indexes plus a background and a text tilemap.
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Flyers : Normal Flyer Notes : The game boards produce two separate video outputs that are sent to two different screens housed in the cabinet. A half-silvered mirror is used to mix the images from the two screens in such a way as to produce a pseudo-3D effect. Backgrounds and enemies on the ground are displayed in the lower screen, while player ship and enemies in the air are displayed in the upper screen. These appear to be at different depths to the eyes of the player, thus giving the illusion of sprites in the air floating above the ground. To further enhance the effect, the cabinet also has two speakers. The sound of enemies on the ground is heard from the bottom speaker, while the sound of enemies in the air is heard from the top speaker. |
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