tr tl
s16logo
tr tr
con_v
tr tr tr tl
con_h
SEGA MEDIUM SCALE ATTRACTIONS HARDWARE
[ BACK TO MAIN PAGE ] - [ SEGA HARDWARE PAGE ]
 
HARDWARE DESCRIPTION
These are machines that are not really designed for your average arcade, but more for the larger "Family" centers. Each of these rides, even the smaller ones, takes up a huge amount of floor space.

Notes : Some of the machines shown here were designed and built by the Sega Mechatronics R&D Dept. and the pictures for these were supplied by Mechatronics with their permission to use them on my site, any further use is prohibited by them.


KNOWN SEGA MEDIUM SCALE ATTRACTIONS GAME LIST
AS-1
Boat Race GP
CCD
Cyber Dome Super Shooting System
Cycraft
Ghost Hunters
Indy 500
Mad Bazooka
Murder Lodge
Power Sled
R360
Rail Chase : The Raid
Sega Super Circuit
STCC
The Lost World Special
Virtua Formula
VR-1


AS-1
Sega / Mechatronics - 1993
AS-1
Notes : Motion Simulator.
Players : 8
 

Boat Race GP
1996
Hardware : Model 3, See Here for more details.
Boat Race GP
Players : 4-8
 

CCD
Sega / Mechatronics - 199?
CCD
Notes : Not sure, looks kinda like a VR bumber cart machine?.
Players : 8
 

Cyber Dome Super Shooting System
Sega / Mechatronics - 1992
Cyber Dome Super Shooting System
Cyber Dome Super Shooting System
Notes : Similar to Galaxian 3 Theatre 6, I have the soundtrack here as well :)
Players : 8
 

Cycraft
Simuline / Sega - 2003
Hardware/Software : Club Kart (Naomi 2) - F-Zero AX Monster Ride (Triforce) - Initial D Version 3 (Naomi 2 GD-Rom)
Cycraft
Players : 1
 

Ghost Hunters
Sega / Mechatronics - 1994
Ghost Hunters
Notes (T Butters) : You were in a sorta car thing on a track and you went through a haunted house kind of setup shooting at "monsters" projected infront of you. Was good 2 player fun, but rather hard ;)
Players : 30 (2 per pod x 15 pods)
 

Indy 500
1995
Notes : Model 2B, See Here for more details.
Indy 500
Players : 4-8
 

Mad Bazooka
Sega / Mechatronics - 1994
Mad Bazooka
Notes : Bumber Cars crossed with foam/ball guns, looks superb fun :)
Players : 2 Players per car
 

Murder Lodge
Murder Lodge
Pictures : Inside Lodge
 

Power Sled
1996
Notes : Model 2C, See Here for more details.
Power Sled
Players : 4 - 8 (but each sled could take a passanger)
 

R360
1992
This games runs on 's Sega R360 hardware
R360
R360
R360 R360
R360 R360
R360 R360
Overview
Gyroscopic full motion cabinet which rotates fully through 360 degrees in every direction. Spherical main unit mounted inside giro on 2 axis, which was in turn mounted on fully rotating outside circumference.
This is the only machine I have ever seen where people are actually afraid to go on it. It makes some people feel sick just looking at it, which is understandable!.
The R360 is the ultimate arcade cabinet (especially for the time is was produced) and it is still yet to be beaten.
Software
Y Board Hardware
The original game software was a modified version of G-Loc Air Battle with 2 modes, either "Experience or Game".

Model 1 Hardware
An upgrade was released in the form of a special version of Wing War on Model 1 Hardware, although by this time they had stopped producing the R360 and this version is very rare. I only know of one or two in existence outside of Japan (where I assume there are a few more)

X Board Hardware
There have been rumors of an Afterburner II version made for the R360, I doubt it due to numerous reason and a lot of people seem to mistake G-Loc for Afterburner in the R360 for some reason, no-one has produced any hard evidence as of yet but I'd be more than happy to be made to eat my words...
Comments
The cabinet didn't actually respond that well to the controls, it was slow to react, and the direction the cabinet moved you in didn't necessarily have any relation to what was going on in front of you on the screen.
This was due to its weight of the gyroscope and the way the whole machine worked.
If the cabinet was designed to be able to suddenly change directions like your plane, it would have meant stopping the unit dead and then instantly changing direction to another, and the inertia and gforce would more than likely kill you or at best make you incredibly ill. So, well, I think we'll forgive them for that ;).
Sometimes you would be flying the right way up on the screen but the cabinet would be totally upside down, it confused you, made you laugh, made you feel dizzy and made you fall over sometimes when you got off of it, but it didn't really matter, as above and beyond anything else this was a ride, not a game...top stuff.
Safety Features
Main safety feature is that this was a attended ride, as in that there had to be an attendant present for you to play the game. The attendant monitored the machine and the game from a control tower next to the unit, which had an emergency stop button on it.
Also, if the player hits the big red stop button inside the cockpit all motion stops, however, the cockpit does'nt immediately bring itself to the upright position. It just stops right where it is (so the player could be left hanging upside down if that's when the button was pressed). When the cockpit stops, a loud buzzer inside the attendant's tower sounds and an error message flashes on the attendant's tower monitor that says the Emergency Stop Button was pressed. The attendant needs to check that all is safe, and then press the Enter button on the attendant's control panel. This will cause the cockpit to move to the upright position and go to game over.
It has a full rollercoaster type harness, pulls over shoulders and clips in place with a seatbelt between your legs.
It had a fence 1 meter away all around it and sensor grid on the main platform that stops all movement if anyone approached the machine while moving, as it would be incredibly dangerous to anyone who got near it and could easily kill someone or decapitate them.
Is also has a sensor on the main entrance to the ride so that if your arm or leg went outside of the cockpit it would stop.
Media : Quicktime movie of cabinet in motion
Links : Kevin's R360 Site
 

Rail Chase : The Raid
Sega / Mechatronics - 1994
Rail Chase : The Raid
Notes (T Butters) : I have played it a few times at Sega World in Sydney Australia, very good fun... (apart from being a rollercoaster) there also was 2 turrets on the front of the minecart, one for each person and you had to shoot virtual water at screens displaying fire during your "escape".
Players : 2 per car
 

Sega Super Circuit
Sega / Mechatronics - 1988
Sega Super Circuit
Sega Super Circuit
Notes : A racing game in which you sat in an outrun like cabinet and drove small cars with cameras on the roofs around a circuit, seeing where you were going by the tv relaying the camera feed to your screen. A unique experience...
Players : 8
 

STCC
1996
Notes : Model 2C, See Here for more details.
STCC
 

The Lost World Special
1997
Notes : Model 3 Step 1.5, See Here for more details.
The Lost World Special
 

Virtua Formula
1992
Notes : Model 1, See Here for more details.
Virtua Formula
 

VR-1
Sega / Mechatronics - 1994
VR-1
Notes : VR crossed with a motion simulator, you had a joystick controlled shooting type game in it.
Players : 32 (8 per pod x 4 pods)
 

 

All content is © 1999- Toby Broyad, all rights reserved.
All names and images used are trademarked by their respective trademark holders.
System16 takes no responsibility for the content of any linked websites.

bl br bl br